AI Insights · Timothy · April 2022
Top 5 Platformer Games in Netherlands in Q1 2022
Discover how the top 5 platformer games performed in the Netherlands during Q1 2022, with insights into their downloads, revenue, and active user trends.
In Q1 2022, the top 5 platformer games in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw a notable increase in weekly active users, starting from approximately 47.8K at the beginning of January and peaking at around 76K by the end of March. Weekly downloads remained strong, fluctuating between roughly 12.1K and 19.4K, with a peak in mid-February. Revenue showed a downward trend, starting at about $10.1K in early January and ending at approximately $6.9K in the last week of March.
Super Mario Run from Nintendo Co., Ltd. experienced a gradual decline in weekly active users, from around 21K at the start of January to approximately 16.7K by the end of March. Weekly downloads showed a similar downward trend, ranging from roughly 5.8K at the beginning of January to about 3.2K in the last week of March. Revenue also decreased over the quarter, starting at approximately $1.6K and ending at around $830.
Subway Surfers by Sybo Games ApS maintained a robust user base, with weekly active users consistently above 300K, peaking at about 356K in early February. Weekly downloads were strong, ranging between roughly 12.3K and 21K, with a significant spike in mid-March. Revenue remained relatively stable, fluctuating around $1K throughout the quarter.
Fun Run 3 - Multiplayer Games from Dirtybit AS saw a decline in weekly active users, from around 2.7K at the beginning of January to approximately 1.9K by the end of March. Weekly downloads were modest, ranging from roughly 664 in early January to around 244 in the last week of March. Revenue also decreased over the quarter, starting at approximately $493 and ending at around $278.
CookieRun: OvenBreak by Devsisters had a relatively stable number of weekly active users, ranging from about 2.3K at the start of January to approximately 1.7K by the end of March. Weekly downloads were low, fluctuating between roughly 350 and 88. Revenue showed a downward trend, starting at approximately $468 and ending at around $290.
For more detailed insights into the performance of these and other platformer games, visit Sensor Tower.